Autodesk 3ds Max Certified Professional


The integrated 3D modeling, animation, and rendering tools of Autodesk 3ds Max software allow artists and designers to focus their energy on creative, rather than technical challenges. Primarily geared to product design, architectural applications, and 3D design, these Autodesk applications share a core technology, but offer specialized toolsets for architects, designers, engineers, and visualization specialists.

Course description

This course will help you develop the artistic and technical skills to become a capable professional in the creative 3D visualization and design fields, using Autodesk 3ds Max. This modeling, animation and rendering package is widely used by product designers, visualizers and architects. One of its great advantages is sophisticated tools that create the ability to create complex patterns and models right from scratch.

Who is this course for?

This course is ideal for both recent graduates and working adults in the design industry, who desire to update their skills in product design, architectural visualization, and 3D design. If you are a 3D visualizer, 3D artist, architect, interior designer, 3D graphic artist, or architectural visual producer working in the fields of engineering, advertising, graphic and creative content, this course is designed for you. It will assist you in enhancing your skill set by helping you produce more realistic scenes and animations for the purpose of presentation, instructional and visual messaging content.

What will you get out of this course?

After successfully completing this course, you’ll be able to model, texture, perform light and scene setup in a 3D workspace, using Autodesk 3ds Max, in order to achieve the work flow of 3D production in accordance with industry requirements.

The course will help you develop the ability to:

■ Generate and control architectural entities and design concepts procedurally
■ Create animated walk-throughs and line of sight studies
■ Develop inorganic forms
■ Experiment with shape, scale and look
■ Perform physically accurate daylight analysis
■ Apply dynamics to create automated animation
■ Differentiate the attributes in various camera types
■ Run basic scripts
■ Render images in passes
■ Use build-in render node to composite render passes

Course materials

Autodesk Official Training Guide, supplemented with instructor handouts.


Autodesk Certificate of Completion


Course Outline

UI / Object Management

○ Object Transformations
○ Selection Regions and Methods
○ Organize Objects
○ Setup and Use Scenes
○ Use Viewports


○ Create and Modify Objects
○ Reference Coordinate Systems
○ Standard vs Extended Primitives
○ Differentiate Workflow
○ Editable Mesh and Poly
○ Line Tool Creation Methods
○ Clone Types
○ Vertex Types
○ Object Creation and Modification Workflows
○ Polygon Modeling Tools
○ ProBoolean
○ Standard Primitives
○ Surfaces

Material / Shading

○ Shader Parameters
○ Blinn Shader
○ Standard Materials
○ Slate Material Editor


○ Directional Lighting
○ Attenuation and Decay
○ Modifying Shadows
○ Volumetric Effect


○ Renderers
○ Rendering Parameters
○ Quick Render


○ Camera Types
○ Orbit and Pan
○ Field of View
○ Data Management / Interoperability
○ Common File Types and Usages
○ Import Model Data


○ Character Studio
○ Simple Bipeds
○ Skin Modifier


○ Path Animation
○ Evaluate Object Along Path
○ Preview Animation
○ Controller Types
○ Playback Settings
○ Time Slider
○ Dope Sheet


○ Space Warp Types
○ Atmosphere Effects
○ Particle Systems